Trap
CounterDragunity Oubliette
Archetype:
Dragunity
View:
3247
When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
Dragunity Oubliette — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Dragunity Oubliette is a set Trap whose value is a single, once-per-turn negation of a Spell/Trap activation, with the negated card banished, so it trades one-for-one and does not generate card advantage. Its score comes mainly from effect_interaction, which is strong but conditional on controlling a Dragunity Synchro Monster. Its 400/400 deck inclusion and 1.4 average copies confirm that it is a reliable slot in the Dragunity shell, but that frequency adds only the deck-fit component and no intrinsic points (guardrail 3). With no combo evidence, combo_conversion and the level-10 ATK pump are scored from text only and kept low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in all 400 sampled decks at a 1.4 average copy count, but it is a set Trap with no measured starter or searched frequency in combos (observed deck presence; inferred set-up cost). |
| Combo & Conversion | 35 | Text describes a negation plus banish, and an optional +100 ATK per banished card with a Level 10 condition; combo data has 0 boards, so the conversion value is text-only (inferred). |
| Resource Economy | 40 | Banishing the negated card is a one-for-one trade with no draw, search, or recovery in the text; the ATK clause uses banished cards as a stat resource rather than as card advantage (verified from text). |
| Effect & Interaction | 72 | Negates any Spell/Trap activation once per turn, banishing it, but only while a Dragunity Synchro Monster is controlled, so it is conditional rather than hand-trap-like (verified from text; set-trap vulnerability inferred). |
| Material Utility | 5 | A Trap card with no material, level, or attribute role in the evidence, so it has essentially no body value (verified from card type). |
| Resilience & Flexibility | 35 | Single use per turn, depends on a specific Synchro being on board, and is a set Trap, so one disruption or board change can switch it off (inferred from text; no interaction stats supplied). |
| Deck-Building Efficiency | 60 | Typically 1 copy (248 decks) with no garnet or lock text; the Dragunity archetype restriction limits portability, but the slot cost is modest (observed from deck data). |
Calculation
Weight profile: Primary role Removal / Negation; no secondary blend. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates any Spell/Trap activation (verified from text)
- Banishes the negated card, so the negation is not card-disadvantage-neutral only by destroying it (verified from text)
- Present in all 400 sampled Dragunity-shell decks at a consistent 1-copy base (observed)
- Optional ATK pump on a Dragunity monster scales with banished cards (verified from text)
Weaknesses
- Requires a Dragunity Synchro Monster to be controlled, so it is dead without that board state (verified from text)
- Once per turn limit (verified from text)
- Set Trap, so it is exposed to backrow removal before activation (inferred)
- Archetype-locked: 80.8% of decks are the Dragunity archetype and the text names Dragunity (observed)
Counters / choke points
- Opponent activates a Spell/Trap while no Dragunity Synchro Monster is controlled (condition not met; verified from text)
- Removal of the controlled Dragunity Synchro Monster before the activation (inferred from condition text)
- Backrow removal of the set Oubliette before it is needed (inferred; no counter evidence supplied)
Best use
Negation/Interaction for Dragunity Synchro boards. Decks: Dragunity. Suggested copies: 1.
Evidence & gaps
- Verified: Negates Spell/Trap activation while a Dragunity Synchro Monster is controlled, banishing the card; Once per turn restriction; Optional +100 ATK per face-up banished card with a Level 10 Dragunity condition; Trap card type, no material role
- Observed: Present in 400/400 decks, 1.4 average copies, 1 copy in 248 decks; 80.8% of decks are the Dragunity archetype; 28 distinct archetypes; Inclusion 66.7% in the Dragunity usage statistic, gameplay type 6
- Inferred: Set-up cost for a set Trap and vulnerability to backrow removal; Portability is limited by the archetype-specific wording; Conversion value is text-only because there are no combo boards
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no RulingS / timing clarifications supplied for the Synchro condition






