Dragunity Oubliette
Trap Counter

Dragunity Oubliette

  • Archetype:
  • Dragunity

  • View:
  • 3247




When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 54
Deck 54

Dragunity Oubliette — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 54 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Dragunity Oubliette is a set Trap whose value is a single, once-per-turn negation of a Spell/Trap activation, with the negated card banished, so it trades one-for-one and does not generate card advantage. Its score comes mainly from effect_interaction, which is strong but conditional on controlling a Dragunity Synchro Monster. Its 400/400 deck inclusion and 1.4 average copies confirm that it is a reliable slot in the Dragunity shell, but that frequency adds only the deck-fit component and no intrinsic points (guardrail 3). With no combo evidence, combo_conversion and the level-10 ATK pump are scored from text only and kept low.

Axis scores

Axis Score Evidence
Accessibility 70 Present in all 400 sampled decks at a 1.4 average copy count, but it is a set Trap with no measured starter or searched frequency in combos (observed deck presence; inferred set-up cost).
Combo & Conversion 35 Text describes a negation plus banish, and an optional +100 ATK per banished card with a Level 10 condition; combo data has 0 boards, so the conversion value is text-only (inferred).
Resource Economy 40 Banishing the negated card is a one-for-one trade with no draw, search, or recovery in the text; the ATK clause uses banished cards as a stat resource rather than as card advantage (verified from text).
Effect & Interaction 72 Negates any Spell/Trap activation once per turn, banishing it, but only while a Dragunity Synchro Monster is controlled, so it is conditional rather than hand-trap-like (verified from text; set-trap vulnerability inferred).
Material Utility 5 A Trap card with no material, level, or attribute role in the evidence, so it has essentially no body value (verified from card type).
Resilience & Flexibility 35 Single use per turn, depends on a specific Synchro being on board, and is a set Trap, so one disruption or board change can switch it off (inferred from text; no interaction stats supplied).
Deck-Building Efficiency 60 Typically 1 copy (248 decks) with no garnet or lock text; the Dragunity archetype restriction limits portability, but the slot cost is modest (observed from deck data).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates any Spell/Trap activation (verified from text)
  • Banishes the negated card, so the negation is not card-disadvantage-neutral only by destroying it (verified from text)
  • Present in all 400 sampled Dragunity-shell decks at a consistent 1-copy base (observed)
  • Optional ATK pump on a Dragunity monster scales with banished cards (verified from text)

Weaknesses

  • Requires a Dragunity Synchro Monster to be controlled, so it is dead without that board state (verified from text)
  • Once per turn limit (verified from text)
  • Set Trap, so it is exposed to backrow removal before activation (inferred)
  • Archetype-locked: 80.8% of decks are the Dragunity archetype and the text names Dragunity (observed)

Counters / choke points

  • Opponent activates a Spell/Trap while no Dragunity Synchro Monster is controlled (condition not met; verified from text)
  • Removal of the controlled Dragunity Synchro Monster before the activation (inferred from condition text)
  • Backrow removal of the set Oubliette before it is needed (inferred; no counter evidence supplied)

Best use

Negation/Interaction for Dragunity Synchro boards. Decks: Dragunity. Suggested copies: 1.

Evidence & gaps

  • Verified: Negates Spell/Trap activation while a Dragunity Synchro Monster is controlled, banishing the card; Once per turn restriction; Optional +100 ATK per face-up banished card with a Level 10 Dragunity condition; Trap card type, no material role
  • Observed: Present in 400/400 decks, 1.4 average copies, 1 copy in 248 decks; 80.8% of decks are the Dragunity archetype; 28 distinct archetypes; Inclusion 66.7% in the Dragunity usage statistic, gameplay type 6
  • Inferred: Set-up cost for a set Trap and vulnerability to backrow removal; Portability is limited by the archetype-specific wording; Conversion value is text-only because there are no combo boards
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no RulingS / timing clarifications supplied for the Synchro condition











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